Tips For Winning at Roulette
Roulette may appear to be a complex and random game, however by following these tips perhaps you may be able to walk away with more money than you had when you started.
First Tip
This is a simple game of colors. Black and Red. This has also
been called a suckers bet and an absolutely terrible system
because it does not go with the odds. However it has
consistently won for both myself and others. Because ½ of the
numbers are Red and ½ Black (minus of course the Casino
advantage of 0) a bet on Red or Black number coming up has a
50-50 chance of winning. If you were able to accurately pick the
correct color every other spin you would break even, minus 1
in every 37 spins (for 0). With this in mind, try the following:
Bet on a color. If you win, take your winning and leave your
original bet for the next spin. (A good idea is to start at $1. If
you are interested in playing for a long period of time may be
winning some money. You can bet more $3 to $5 if you can
afford it and are hoping to win some big money). If you lose
double your bet. If you continue to lose you may wish to
continue doubling your bet, or quit and take the loss. Then start
over again, as long as you win, take your winnings and leave
your original bet.
Remember you always have the same odds of your bet winning
even if the other color has come in 100 times in a row. I have
had nights when I have not lost for more than 4 straight times,
but I have also seen the same color come up 16 straight times.
Tip 2
Odds or evens bets. This is basically the same as the above
system, but with one very different factor- you watch the game
until a number of odd or even numbers have come up
consecutively- such as 4 straight before placing a bet. With this
in mind you may want to raise your starting bet $3 to $5 since
you get fewer chances to bet- also, you do not leave your
original bet when you win, you take it and wait for another
streak of even or odd numbers.
Tip 3
Betting 1-to-18 or 19-36. These bets pay 1to1 just like bets on
colors or odd or even. However, this is a one time win or lose
system. It has a total of either one or two bets per time. Again it
is best to watch the game until the ball has not landed on either
half of the numbers. Then after say 7 straight spins like this,
place a larger bet on the ½ of numbers that has not come in for
the last 7 spins. (As much as you wish to bet- I usually go with
$10-$25). If you win you have won a good sum of money; if
you lose you can do one of two things: quit and wait for another
chance to come up, or place the same bet again plus $1. If you
lose again take the loss and wait for another chance to try it
again. If you win this time you will have got back your original
amount plus $1.
On good nights I have won four out of five or better. At this
point I always quit, if I am betting $25 I usually quit after
winning two straight.
Tip 4
Betting the rows. This bet is shown on the layout as 2-to-1 and
pays just that. This is just like playing colors. You place on one
of the three rows of numbers and if you win you leave your
original bet and take the winnings. If you lose, place a bet of the
same amount. If you win you will do the same thing, and you
will find you have made up for the previous loss plus some
extra. If you lose a third time , double your bet. You may do this
as many times as you like, but remember, your bets can grow
very high if you are doubling your bets each time.
Tip 5 - Force the Zero
The method is based on an electronic failure on a
random computer program installed into (internet and
electronic terminals). The random program installed into
these systems which distributes the numbers is only random
within its probability quota. What Does This Mean? The random
program installed into machines has number allocated
occurrence probability. This means that every number is given a
1/37 chance of being drawn (0 & 18 Red 18 Black). Unlike real
table roulette in a casino where a number is never guaranteed to
be drawn, computer generated roulette has to provide a balance
of numbers ensuring over a large total of spins each number
would have been drawn a similar amount of times (within a few
percent), this few percent is called the ‘realistic waiver’ which is
supposed to add realism to computer generated roulette.
How Does This Help?
Well firstly it ensures a fair number allocation and obviously if
your chasing a set number you know it will eventually come in.
However it may not come in for 70 - 80 spins but then you will
find it may come in 2-3 times within 10 spins. However this is
not enough to invest money in chasing set numbers, however it
compliments our FORCE THE ZERO system. Force The Zero
This system is very simple, bear in mind the above explanation
of number allocations. If you place equal bets on Red and Black
every spin you will never lose any money, except for when 0 is
drawn. However we have discovered a unique factor. When you
keep betting Red and Black you will keep winning on color
bets (even though you break even because you have bet on both
Red and Black), but the computer registers a winning color bet
every time so therefore we have discovered that that the color
Green 0 starts to be drawn a lot more to combat the constant
wins on Red and Black. Therefore bets on Green 0, Red and
Black with a bet placement structure provide the basis of our
system.
This system has Step 2: (Next 10 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Place 3 x $1
chips on 0 Green. Target: If you hit 0 within these 10 spins.
Your minimum profit will be $16. Either stop playing if your on
a roulette betting terminal and go to another, or Log out of the
internet casino and then log back in and restart the process
(alternatively go to another internet casino). However, from all
the trials we completed where 0 did not get drawn in the first 30
spins, it came in at least 2 or 3 times between 30 - 60 spins. So it
is well worth continuing even if you have made a small profit. If
you were to hit 0 twice in Step 2 spins you would achieve a
minimum profit of $122.
Step 3: (Next 10 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Place 4 x $1
chips on 0 Green. Target: If you hit 0 within these 10 spins.
Your minimum profit will be $2. This amount is basically the
amount you started with, however as mentioned in Step 2 the 0
ball is highly likely to be drawn again around the 30 - 60 spins.
If you were to hit 0 twice in Step 3 spins you would achieve a
minimum profit of $130.
Step 4: (Next 10 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Place 6 x $1
chips on 0 Green. Target: If you hit 0 within these 10 spins.
Your minimum profit will be $42. However as mentioned in
Step 2 &3 the 0 ball is highly likely to be drawn again around
the 30 - 60 spins. If you were to hit 0 twice in Step 4 spins you
would achieve a minimum profit of $172.
Step 5: (Next 10 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Place 8 x $1
chips on 0 Green. Target: If you hit 0 within these 10 spins.
Your minimum profit will be $16. However as mentioned in
Step 2 & 3 the 0 ball is highly likely to be drawn especially if
you did not hit 0 in the first 60 spins, which only occurred 3
times during all our trials, however we managed to make a profit
on 1 occasion and lost a small amount on the other 2 occasions
whereby we decide to stop and consolidate after hitting 1 0 in
over 75 spins. We could have carried on and eventually made a
profit but decide to start another session and reduce the risk as
when you reach Step 5 - 0 bets ($8) cost 4 x the original 0 bets
($2) . If you were to hit 0 twice in Step 5 spins you would
achieve a minimum profit of $300.
Step 6 - Onwards: (Next 10 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Increase 0
Green + $2 every further 10 spins Target: It occurred only twice
in our trials and tests that 0 never got drawn within the first 70
spins, so therefore we advise the bet increase every 10 spins. We
also advise to stop the session if you hit a 0 at this stage and you
will almost certainly make a small profit or break even or at the
very worse a small loss. During the trials and tests we normally
were able to end sessions within 60 spins with a profit.
That’s all you need to know, now its time to go make MONEY!
been tried and tested on numerous occasions on internet casino
roulette and roulette betting terminals with fantastic results. The
System also relies on target structure so that substantial profits
can be made and continued. Step 1: (First 30 Spins) Place a $1
chip on Red. Place a $1 chip on Black. Place 2 x $1 chips on 0
Green. Target: We estimate your target per play should be
approx $30-50 dollars when playing at a $2 Green Chip Start
Bets. However this can considerably increase if you hit 0 more
than once. If you hit 0 within the first 10 spins. That’s your
profit instantly. Either stop playing if your on a roulette betting
terminal and go to another, or Log out of the internet casino and
then log back in and restart the process (alternatively go to
another internet casino). The minimum profit if you hit 0 within
10 spins is $50. The minimum profit if you hit 0 within 20 spins
is $30. The minimum profit if you hit 0 within 30 spins is $10.
However we recommend that after 20 spins you continue
betting/gambling on to Step 2 even if you do hit 0 between 20 -
30 spins. However if your are satisfied with a minimum profit of
10$ finish playing or start process again.
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